TOMEI Car Turbo

Modeling Time-lapse - TOMEI Car Turbo

High poly rendered front.

High poly rendered front.

High poly rendered front 3/4

High poly rendered front 3/4

Game resolution model.

High poly wire

High poly wire

High poly clay_front

High poly clay_front

High poly clay_back

High poly clay_back

Reference

Reference

Over the weekend i modeled and textured a Car Turbo, and recorded the whole process from start to finish, so i put together a Time-Lapse. :) Also included is a game res version of the model which i did at a later stage.
It's not perfect, but i did as best i could with what i could see in my Reference and without being too pedantic.
I plan to go back and fix up the texturing/UV's as i was out of time and resorted to an Auto unwrap which gave me some expected artifacts in the Substance baked maps.

Date
February 21, 2017