1972 National Panasonic Boombox model.

Textured Front

Textured Front

Textured top

Textured top

Realtime - 1972 National Panasonic Boombox

Textured_ back

Textured_ back

Reference.

Reference.

Clay wip render.

Clay wip render.

Wire 1

Wire 1

Wire 2

Wire 2

Wire 3

Wire 3

Wire 4

Wire 4

Wire 5

Wire 5

1972 National Panasonic Radio Highpoly Turnaround.

Tips and tricks in 3dsmax.

Here's a little breakdown of the modifier stack i used for the dials, i go into more depth in the above tips and tricks video.  Using the clone modifier for 3dsmax, by itoo software.

Here's a little breakdown of the modifier stack i used for the dials, i go into more depth in the above tips and tricks video. Using the clone modifier for 3dsmax, by itoo software.

Breakdown of the center grill modifier stack. Using the clone modifier for 3dsmax, by itoo software.

Breakdown of the center grill modifier stack. Using the clone modifier for 3dsmax, by itoo software.

One of my hobbies is collecting vintage radios, so as a personal project i decided to model the first radio i ever got. A 1972 National Panasonic boombox. I spent quite some time trying to get all the details into the Highpoly, as i wanted to do the radio justice. I then modeled a mid poly version for texturing. This model wasn't specifically meant to be a Realtime asset, as it would be too Highpoly for games. But mostly to create a lower poly shell that would give me the resolution i wanted for all the details, and also allow quicker texturing in substance.

I've included a video going through some of the processes i used throughout the modeling of the Highpoly, and the Realtime Sketchfab model that has been textured.

Hope you like it!

Date
May 20, 2017